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Goal#1: To create a scene that could portray the story that I had described previously. I wanted there to be nontechnological, ancient architecture to represent the simplicity and goodness of the ancient people. This would contrast with the highly sophisticated tanks and technology of the evil, dominating people.

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Images that represent my goals:
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This image of a torch in Maya demonstrates this goal because it is an ancient tool in a lot of cultures and would help portray my story well.  In the story, the ancient people would need this torch in their Mausoleum to help see the coffin of their leader and predecessor and give them emotional strength and energy to fight against the invaders.

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This is an image of a vase. It demonstrates the goal because it is an object in a lot of ancient cultures and would help portray my story well.  In the story, the ancient people placed these vases as well as oil jugs to give honor and respect to their leader and predecessor and as well as increase moral support to fight against the invaders.

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The harp represented this design goal because it is an eloquent and lovely object. Based on some research, it seems that ancient Greeks actually used a Lyre in their times as opposed to a harp.[1] (I did not know this fact when I modeled the Harp originally and I assumed that the version shown here was actually used by the ancient Greeks based on the thumbnail images on a website.)   However, the designs are similar in that they both used strings as the harp’s design was possibly designed off the Lyre. (According to Greek culture, the Lyre represents wisdom and this is definitely a trait of the ancient good people in my story.[2])  

 

[1] https://www.worldhistory.org/Lyre/

[2] https://symbolsage.com/lyre-symbolism-meaning/

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The astrolabe is another image that demonstrates this design goal of creating items that were used in ancient Greek culture because of their esthetics and exquisiteness.  The astrolabe was invented by the Greek Philosopher Ptolemy in ancient Greek culture. (This astronomical tool’s purpose was to measure the longitude and latitude of stars from any location on Earth in addition to measuring the distance between the moon and the sun.) [1]  Its concentric circles are quite striking and attractive to the eye.  

 

[1] https://www.thearchaeologist.org/blog/astrolabe-of-ptolemy-a-planet-gps-of-the-ancient-greeks-that-measured-the-movement-of-the-stars

Goal #3: In terms of color palate my design goal was usually to use white, gold, light gray, and lighter colors to represent the ancient, good people’s architecture. I didn’t always follow this color palette, as there are expectations as seen below but solely using this color palette was my original intention at least.  The primarily bright, eloquent colors would create feelings of calmness, goodness, and purity of the good, ancient people. The architecture and machinery of the evil, dominating people, by contrast, are of darker colors which represented the dullness, lack of clarity, and chaos of the invading, evil people. The exceptions to this color palate were the warrior helmet which has some red on the top which could be taken as a sign of war and bloodshed. This represented that the ancient people would still do war in order to defend themselves although this is not part of their general being and lifestyle. Other exceptions were the wood on the back of the torch which was needed to mount it to the wall and the blue of the vase. which represented spirtuality.

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This image of the sundial shows the bright gray and gold which indicate the pure nature of the ancient, good people. It demonstrates the design goal of using the usual color palate as described above.  

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This image of the oil jug shows a lighter gray color which demonstrates the design goal of usual using the color palate stated above.
 

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Goal #4: To create nonproblematic meshes (no stretching etc.) and good-looking textures using the tools/software of Maya and Substance Painter because these are programs that I am familiar with and enjoy using.

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This image of the astrolabe demonstrates that I used the software tool of Maya to create nonproblematic meshes (no stretching etc.). This is a program that I am familiar with and enjoy using.

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This image of the warrior helmet demonstrates the goal of creating good-looking textures using Substance Painter as the tool/software to create my models. This is a program that I am familiar with and enjoy using.

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Images that demonstrate my Design Solutions:

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These images represent the design solution of connecting the unconnected edges together on the harp using the target weld tool.

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This image shows the design solution of using the poly mirror tool to duplicate one side of the harp onto another side.

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This image represents how I used the design solution of grouping and combining the individual parts of the astrolabe.

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This image shows the warrior helmet when I made it for the first time with the inside having reversed normals.

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This image shows how I duplicated the helmet and scaled it in.

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This image shows how I used the design solution of extruding edges from the duplicated helmet and then target welding them to the first helmet.

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This image shows the warrior helmet after I reversed the normal inside.

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This image shows the final warrior helmet using the design solution of using Substance Painter to place textures on it.

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Original Sundial with uneven increment pieces.

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Sundial afterward with the increment pieces evenly spaced out.

These images represent using the duplicate special design solution to quickly and efficiently create the individual increment marks on the sundial equidistant from each other.

Source of background image: Jeremy Thomas https://unsplash.com/photos/E0AHdsENmDg

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